Shane Ivey and Scott Joest

OrkusDorkus Interview: Shane Ivey, Part 1

This is Part 1 of a two-part interview. Part 2 deals with mass combat in the game, spellcasting, canon, and what might come.

Chapters

00:00 Introduction to the Black Company RPG

04:42 Shane Ivey’s Journey into Gaming

09:08 Transitioning from Hobbyist to Game Designer

14:53 The Role of Support in Creative Endeavors

19:59 The Black Company RPG: Concept and Vision

29:49 Game Mechanics and Design Philosophy

43:39 Heroism and the Soldier’s Experience

44:58 Player Agency and Luck in Role-Playing Games

49:20 Consequences of Actions and Player Responsibility

56:00 The Role of Stress in Combat

01:02:11 Coping Mechanisms and Character Development

01:11:55 Trauma and Its Impact on Characters

01:17:26 Combat Mechanics and Gambits in Gameplay

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