This is Part 2 of a two-part interview with Black Company RPG coauthor and creative director Dennis Detwiller. Part 1 dealt with Dennis’s background and approach to creating the horrors of the Delta Green RPG. Here Dennis and Scott Joest carve into the roots of the Black Company RPG.
Chapters
00:00 The Black Company: A New RPG Adventure
13:50 Art Direction and Military Representation
20:06 Mechanics of Magic and Combat
23:17 The Role of Luck in Warfare
24:32 New to the Black Company
27:14 Complexity and Morality
29:36 Creative Collaboration and Challenges
32:37 Online Playtest
37:17 Troubles with Virtual Tabletops
44:58 Advice for running Delta Green: Impossible Landscapes
![The Black Company Roleplaying Game [logo]](https://theblackcompanyrpg.com/wp-content/uploads/2024/05/tbc-logo-wide-white.png)
![The Black Company Roleplaying Game [logo]](https://theblackcompanyrpg.com/wp-content/uploads/2024/05/tbc-logo-wide-white-155x73.png)


